You can download the code if you want to study the game or you can simply download the game and play it!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ENJOY THE GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This Blog consists of info and guide of everything u wish of. Just waitin for the suggestion.......
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Of course Bill Gate's empire had for many years a license to print money because of its dominance of the market for PC operating systems and Office software. But that dominance opened up opportunities for countless companies, large and small, to provide hardware, software and services that meshed with the Microsoft products. Anyone could make and sell a PC, for example, whereas only Apple can make a Mac. Anyone could develop software to run under Windows, but only software approved by Apple can run on its i-Devices – which is why the software giant Adobe is so threatened by having its Flash animation program banned by Steve Jobs. In addition, Apple takes a 30% cut on every “approved” program that is sold. Microsoft, in contrast, was never able to levy a tax on developers selling Windows-compatible software. So while Bill Gates and co prospered mightily from their dominance of the market, other people prospered too – to the point where Microsoft claims that for every dollar it makes from Windows 7, other companies earn $18.52, and predicts that this ecosystem will sell “more than $320bn in products and services revolving around Windows 7″.
All goes to show that, in the Apple economy, only Apple gets really rich. Watch out!!!!!!!!!!!!!
Source techconews
Feature | Description |
---|---|
Intuitive user Interface | The user interface is based on a stage, timeline, and panels for elements and properties. It’s influenced by our customers’ favorite features and functionality in class-leading tools like After Effects and Flash Professional, but innovates in its ease of use. Animations and timing can be controlled on a WebKit-based stage, or via precise property adjustments directly on the timeline. You can also make quick edits on individual or multiple objects. |
Visually author animated content | Create new compositions from scratch using basic HTML building blocks, text, and imported web graphics. Manipulate objects with an array of transformation and styling options which Edge natively applies to our jQuery-based animation framework. |
Add motion to existing HTML content | Add motion elements to existing HTML web documents. Edge stores all of its animation in a separate JavaScript file that cleanly distinguishes the original HTML from Edge’s animation code. Edge makes minimal, non-intrusive changes to the HTML code to reference the JavaScript and CSS files it creates. |
Import web graphics files | Import existing web graphics such as SVG, JPG, PNG, and GIF files. |
Standards-based output | Edge reads and writes HTML, CSS and JavaScript files natively. Animated content produced in Edge is expressed in a JavaScript Object Notation (JSON) data structure that preserves the CSS-based layout. JSON is a formatting style for JavaScript that is easily readable, and allows more flexibility to work with the document and animated content independently. |
Reliable content on desktops and devices | Animated content created with Edge is designed and tested to work reliably on the iOS and Android platforms, WebKit-enabled devices, and popular desktop browsers such as Firefox, Chrome, Safari, and Internet Explorer 9. |
The Windows Ribbon Framework (aka Scenic Ribbon) is the new User Interface library introduced with Windows 7, but is also available for Vista users through the Vista Platform Update (which is installed through regular Windows updates). This library allows you to create ribbon applications similar to Office 2010. In fact, the WordPad and Paint accessories that ships with Windows 7 use the Ribbon framework.
This Delphi library allows Delphi developers to use of the Windows Ribbon Framework in their Delphi applications. This library uses the native Windows library to implement the Ribbon functionality. It does not emulate the Ribbon user interface like other Delphi component sets do (or Delphi's built-in Ribbon emulation components).
This had the advantage that your ribbon will always look and behave exactly as Microsoft intended it. This also makes it easier to take advantage of improvements that Microsoft will make to the Ribbon Framework in the future. A further advantage is that you can use this library in open source projects since it does not depend on commercial third party libraries.
There are also some disadvantages though. The most notable one is that applications using the Windows Ribbon Framework will only work on Windows 7 or later, or on Windows Vista with the Platform Update. Also, the method for creating Ribbon User Interfaces may be unfamiliar to Delphi developers: a Ribbon User Interface is completely defined in XML (not unlike XAML). There is no way to create ribbon controls at run-time, which also means that there is no way to design a ribbon visually in Delphi.
Thirty-five percent of consumers will purchase iPhone® 5 following its release, according to PriceGrabber® survey
Fifty-one percent of new iPhone model purchasers will do so within its first year
Los Angeles, Calif., July 25, 2011 – Anticipation in the consumer electronics world is soaring for the launch of Apple’s iPhone 5, which is rumored to be hitting store shelves this fall. PriceGrabber®, a part of Experian, just released the results of its iPhone 5 survey, revealing that 35 percent of consumers plan to purchase the latest iPhone upon its release. Of these respondents, 51 percent i
ndicated that they will buy the smartphone within the first year of release, 30 percent will purchase it before the end of 2011, 14 percent will buy it within the first month, and 7 percent will buy it within the first week. Conducted from July 1-11, 2011, the survey includes responses from 2,852 U.S. online consumers.
Consumers are hoping for an improved battery life and reduced cost
When it comes to the new features shoppers deem most important in their decision to purchase the iPhone 5, practicality seems to reign. When respondents were asked to select new iPhone 5 features most important when considering a purchase, 59 percent indicated a better battery life, and 55 percent are looking for cost reduction. Forty-six percent said that 4G network compatibility was important to them, 45 percent are hoping for a larger screen, and 42 percent would like an improved camera.“Our survey data confirms the strong following Apple has built around its iPhone, with more than one-third of consumers planning to upgrade to the latest model only a little over a year following the release of the iPhone 4,” stated Graham Jones, general manager of PriceGrabber. “Anticipation and brand loyalty are certainly high, but in today’s 24-7 work culture and uncertain economic environment, consumers are cautious to look for a reasonably priced phone that will perform optimally over an extended time period.”
Apple iOS leads the pack for smartphone operating systems
Consumers’ love for Apple products is clear. When asked which smartphone operating system they prefer, an overwhelming 48 percent of PriceGrabber survey respondents said Apple iOS. Nineteen percent of respondents indicated that they prefer Android OS, 7 percent said Microsoft Windows, and 6 percent chose RIM BlackBerry.Respondents also were asked which smartphone they would prefer to receive as a gift. An astonishing 69 percent of consumers indicated that they would most like to receive Apple’s iPhone 5. Seven percent said they would like to receive Motorola’s upcoming Droid Bionic, 4 percent would prefer to get the Samsung Galaxy S II, and 3 percent said the BlackBerry Curve.
Smartphone use goes back to the basics
These days, smartphones’ abilities are practically limitless, and app marketplaces are full of solutions to enhance everyday life. However, according to PriceGrabber’s survey data, smartphones’ simplest features remain the most popular. When asked what they generally use their smartphone for, 88 percent of respondents said phone calls, 77 said email, 73 percent indicated texting, 69 percent use it to browse the Internet, 51 percent said searching, and 50 percent use the phone’s Global Positioning System.Consumers use smartphones as an aid while shopping in brick-and-mortar stores
Even in our largely virtual world, the thrill of shopping in a real brick-and-mortar store has not died. PriceGrabber’s survey data found that 36 percent of consumers said they use their smartphone for shopping. When these respondents were asked to select all the ways in which they use their smartphones for shopping, 48 percent said they compare prices online when shopping in a store; 35 percent use it to scan product bar codes to find the best price; 29 percent use localization features to find nearby products; and 28 percent like to receive coupons, deals and alerts while on the go.When asked how often they make shopping-related purchases on their phone, 22 percent of respondents said a couple of times a month, 16 percent said a few times a year, and 12 percent said one or more times per week.
“Mobile shopping has truly emerged as a trend among savvy consumers, and what positions it for long-term success is the fact that consumers can use their smartphones as an enhancement to the shopping they already do in brick-and-mortar stores,” said Jones. “Analysis of our survey data shows that shoppers are not just sitting behind a computer doing their shopping from home; they are engaging with and leveraging the technology of their smartphones to take advantage of what their local retailers have to offer, which is certainly a promising prospect for the Main Street economy.”